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Kickstarter guts and glory demo3/2/2024 ![]() ![]() Determined players on tough tracks will find themselves hobbling across the finish line bloodied, missing limbs, stuck full of arrows, on a smashed vehicle only one hit away from being incapacitated!Ī Level Editor will be a core feature of the game and HakJak is using gamer feedback during development. Wheels can be popped or just knocked off completely. Vehicles get dented, smashed and lose parts. Severed limbs spray blood all over nearby characters and the environment as players struggle to hang on and reach the finish line. This means that every turn, every crash, and every death is unique-and often results in hilarious scenarios. Then race to the finish line dodging all sorts of hazards, including sawblade windmills, giant wrecking balls, medieval cannons and crazy turrets.Įach vehicle is completely physics-driven, with 100% ragdoll riders, realtime dismemberment, and vehicle damage. Players select from a wide variety of vehicles, including realistic bicycles, poorly built cars, and rocket-powered homemade contraptions. Several possible game modes are planned by developer # HakJak, the first is a “ survival racing experience,” which is the world’s most dangerous obstacle courses, with vehicles. We like to play games for fun, but Guts and Glory leaves little more than a bad taste in our mouths and a trophy list ghost we’re never likely to revisit.Guts and Glory is a about ordinary people competing in #extraordinary #challenges of and available now on Kickstarter. It’s probably hilarious if you’re fourteen, just not forty four. It’s entirely possible this game has sailed wide of the mark for us, as we’re not millennial Twitch streamers with subscribers and viewers to appease. In evoking nostalgia for those days, it’s probably not achieving what it set out to do. The music is plinky MIDI styled stuff, very much a throwback to days of yore when we played our games on a EGA display on a 286 with a Gravis joystick (look it up, kids). As a reviewer this doesn’t sit well with us, but there’s no fun to be had here. There are eight groups of levels to play through, but by the time we explored the extra levels we didn’t want to play more. Yet more deaths ensued and we sacked off another level to try another. But for us at least, they really didn’t lend themselves to precisely maneuvering through various deathtraps. Maybe they work better with a mouse and keyboard. The imprecise controls make themselves known at this point. Another level introduces spinning blades that also prove immediately fatal upon contact with them. ![]() It was at this point that we unlocked our first and only trophy, a shiny turd as it happened.īut still we persevered despite all this. You feel compelled to retry over and over again. You can’t tell you’ve been targeted by a cannon until it’s too late and your character model has been turned into so much chum. These in conjunction with unerringly accurate dodgeball cannons that prove immediately fatal make for an incredibly frustrating section. One early level features an innocuous enough suburban road. When obstacles designed to maim and injure you come into the equation that it all starts to unravel. If it were just a point to point racer, we could get past that. It even had a glitchy trophy that didn’t unlock when we fulfilled the criteria of finishing a course using it. You have to make your way, via a series of checkpoints, to a goal on a rickety physics-modelled vehicle, be it a bicycle or a family car. It generally follows the same template each time. This gives the game a rather plain look but that’s not the main problem. The placeholder models from the Kickstarter gifs have made their way into this, the full release game. Our man HakJak has used Unity in conjunction with a host of generic and community sourced 3D model assets. No doubt this game makes for great commentary as you play, but sadly there’s not much in the way of game otherwise. The second isn’t the problem, it’s the former. That in itself usually wouldn’t present a problem, but it is evident this is a game in thrall to the likes of Twitch and YouTube streamers and a host of Kickstarter backers from r/gaming. On the face of it Guts and Glory is an indie game by a first time dev. But within ten minutes of starting to play, it was clear we’d made a terrible terrible mistake. The image of a man riding a bike giving someone a backie was enough to pique our interest. We’re sad to report that Guts and Glory falls into the latter category. Sometimes it pays off as it did with the superb Death Road To Canada, other times you end up with a game that you regret ever having started. On the strength of the few images, we’ll sometimes take a punt on an outlier like Guts and Glory. In the case of games like Guts and Glory this particular reviewer does a quick web search. Jin PS4 / Reviews tagged physics / unity by IanĮvery so often, we get sent a game that we’ve never heard of.
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